Great feedback -- thank you!


Thanks -- it seems the tone of the parser/narrator has a few people confused/slightly annoyed.  We thought the snarkiness of the narrator added to the general absurdity of the story and its increasingly bizarre defusing puzzles.  So we are looking a function that allows the player to dial the parser commentary up or down -- from neutral to chatty.

Part of the problem is the expectation of how omniscient a parser should be in IF -- are they friend? Foe? Helper?  or just a describer of objects and actions?  Given how conversational LLM's can be, it is hard to walk this line -- lots to think about

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