Great feedback -- thank you!
Countdown City » Devlog
Thanks -- it seems the tone of the parser/narrator has a few people confused/slightly annoyed. We thought the snarkiness of the narrator added to the general absurdity of the story and its increasingly bizarre defusing puzzles. So we are looking a function that allows the player to dial the parser commentary up or down -- from neutral to chatty.
Part of the problem is the expectation of how omniscient a parser should be in IF -- are they friend? Foe? Helper? or just a describer of objects and actions? Given how conversational LLM's can be, it is hard to walk this line -- lots to think about
Countdown City
Decode. Disarm. Survive. Can you unravel the conspiracy before the final detonation?
Status | In development |
Author | thoughtauction |
Genre | Interactive Fiction, Adventure, Puzzle |
Tags | Experimental, Retro, Story Rich, Thriller |
Languages | English |
More posts
- Last few fixes before letting some folks try it15 days ago
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